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(10/08/13 3:49am)
Fanaticism over movie stars is a cultural touchstone that’s generally applicable to everyone. Some may deny any slavish devotion to the stars dotting Hollywood, but deep down, they still envy their chiseled faces. It’s a phenomenon that has run rampant in the television space, where they still worship any movie star willing to debase themselves to some miniseries or guest spot in a show.
(10/01/13 4:34am)
Normally I try to examine some deep philosophical argument pertaining to the culture or state of video games as a whole in this column. But, I just watched the "Breaking Bad" finale and don't really have it in me to rhapsodize about my despair over the lap dance game in "Grand Theft Auto V." Instead, I'm going to try and brighten all your days by recommending some of my favorite video game music composers working right now.
(09/24/13 5:54am)
It was a night to remember... that award shows usually suck at giving out awards. With the 2013 Primetime Emmy Awards having vanished almost as quickly as they appeared last night, it’s time to analyze a few of the winners from a presentation that surprised early, blew chunks in the middle and salvaged a meth bump’s worth of respect at the end.
(09/24/13 5:44am)
It seems peculiarly coincidental. As Walter White’s story mercifully reaches its heart-palpation inducing finale, “Grand Theft Auto V” introduces a triumvirate of criminals ready to endear themselves to our sympathetic souls. Whether any of these characters are worthy of any misplaced adoration is another story. However, in the wake of Walter White’s defenders, even in these past few brutal weeks, examining the concept of passivity versus active participation in a madman’s activities seems pertinent.
(09/17/13 5:23am)
I’m not sure why I always seek out relationships in video games. Most modern RPGs offer the expected prospects: a punk chick from a poor family, the gorgeous affluent woman and the dreamy male soldier. Whatever the choices may be, my characters constantly pursue someone. Usually I’ll work through a pairing as fast as possible in hopes of viewing that ever-so-sexy virtual contact that sort of resembles two blocky rectangles snuggling.
(04/30/13 7:00am)
(04/30/13 1:49am)
Expectations breed discontent. Oftentimes no matter how artfully a development team delivers on their original vision, fans will be dissatisfied with the final product. That's not unexpected. But what's frustrating are bandwagoners jumping on this spiraling vortex of Internet backlash against a well-received game by virtue of more in-depth critiques.
(04/26/13 2:54am)
The race to pump out compelling, original video content online is in full swing. The time-sucking behemoths known as Amazon, Netflix and Hulu are grappling to see who can first destroy productivity on earth as we know it. With “Arrested Development” looming on Netflix, Amazon has taken the novel approach of presenting eight different comedy pilots for its users to review.
(04/18/13 1:12am)
It's sad to admit the extent of my Lucha Libre knowledge comes from "Nacho Libre," Jack Black's stirring tale about a fat cook turned mildly less fat luchador. So I entered the world of "Guacamelee!" expecting a robust education about the world of masked men. From what I've gathered, luchadores can not only enter the world of the dead, but also transform into a squawking chicken.
(04/11/13 5:16am)
There’s an odd stench in the air at Sterling Cooper Draper Pryce. No, it’s not the billow of reefer stemming from Don’s creative team. No, that my friends is the debilitating odor of death. The office is no stranger to death, but this season seems a more macabre meditation on mortality.
(04/04/13 3:50am)
When I first read “Watchmen” in sixth grade, I enjoyed the mysterious plot and eclectic characters. When I finally read it again in high school, I discovered the deep levels of moral complexity and folly of believing in real super heroes. Playing “Bioshock Infinite” this past weekend elicited the same feelings. While my 12-year old self would’ve enjoyed the bombastic FPS action, my mildly more mature college self reveled in a title rife with nativism, ideological battles and a world almost suffocating in its stark realism.
(03/13/13 4:54am)
When Pierce Hawthorne proudly stood before the Greendale student body last season and shouted, “Let’s burn this mother down,” nobody realized the blundering racist was actually semi-prescient. Only two weeks after Pierce’s riot-inducing proclamation, NBC fired “Community’s” creator and quasi-deity Dan Harmon.
(03/05/13 5:44am)
More than any other genre, superb action games are analogous with rhythm. At their best, when players are landing a dizzying flurry of combos in a rhythmic trance of gore, action titles generally require several hours for players to grasp the extent of their complex combat systems.
(02/27/13 5:17am)
For shows awaiting a new season order, finales take on both an optimistic and ominous tone for viewers. This is particularly true in first seasons when creators throw everything but the kitchen sink used to prepare kinky breakfasts at the wall in hopes of acquiring an audience loyal enough to tune in week after week.
(02/19/13 3:45am)
Last year “The Walking Dead” by Telltale Games launched to nearly universal acclaim, garnering many game-of-the-year awards in the process. This effusive praise was warranted, the title belongs in the upper echelon of video-game storytelling. Although I have lukewarm feelings on the game as a whole, this column isn’t meant to be a review.
(02/11/13 6:13am)
In the wake of “Mad Men’s” critical success, period pieces on TV became en vogue faster than Don Draper could throw down a bottle of scotch. This wave is fairly ironic considering the paltry but devoted viewership “Mad Men” garners.
(02/05/13 4:24am)
Press X to “insert good deed here,” press B to “insert bad deed here.” These boring prompts seem to permeate nearly every genre of game nowadays. The prevailing belief is that if developers add choice, their game will immediately morph into something tasteful that tests the moral fiber of its audience.
(12/04/12 4:48am)
Franchises, developers and publishers can all easily disappear in a multi-billion dollar industry. Acclaim was once the cream of the game publisher crop, but they filed for bankruptcy in 2004. Now, in lieu of the recent THQ humble bundle (which allows gamers to name their price for a bundle of a variety of the company’s games) that went online, I thought it pertinent to reflect on this fledgling company that’s losing money faster than Jean Ralphio’s Entertainment 720 on “Parks and Recreation.”
(11/20/12 6:12am)
After months of salivating over HD footage of their favorite Nintendo characters, millions of fanboys lined up early Sunday to get their hands on the Wii U. As the first release in the next generation of consoles, (Microsoft and Sony will likely follow suit next fall) Nintendo has a year head start to solidify its software lineup and convince consumers that the Wii U is the must have hardware of the new console lifecycle.
(11/16/12 7:48am)
Developers and community leaders broke ground Thursday on the long-awaited $98 million Edgewater redevelopment project.