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Friday, March 24, 2023


The Future of the Video Game Industry Is Vaguely A Chibi

Students hold future of the game industry

Most of the time people are only exposed to the most high profile student produced video games. “Portal” started out as a tiny project called “Narbacular Drop,” created by several college students out in Washington. Valve Software scooped them up and it went on to become one of last generation’s breakout success stories. Carnegie Mellon’s perspective-bending tech demo the other week is another example of a student designed game well deserving of all the publicity it’s received.

Austin Wellens

How the Oscars function as a litmus test

So, the Oscar nominations are out, and a lot of people are happy, a lot are angry, and a lot of people really can’t make themselves care. Personally, I had cognitively understood “they’re kind of silly and unnecessary and don’t mean anything,” but it took “Inside Llewyn Davis” getting almost entirely passed over this year for me to really feel it.

Daily Cardinal

Brooklyn’s Hospitality look to stand out with bold new album ‘Trouble’

How does a band from a city that produces such diverse, successful indie artists keep from falling to the wayside? Hospitality fires back with their sophomore LP Trouble—the shedding of old skin for a tougher, more intriguing one. The Brooklyn trio led by Amber Papini has left its Ivy League college-pop sound behind and come back with an album that becomes an amalgamation of indie rock subgenres. They steer away from the sophomore slump by creating a unique, challenging album that showcases their ability to be something different and look good while doing it.

Adam Paris

Game design more work than play

Creating a video game is hard. Rarely has a more obvious statement been proclaimed, but I thought I may as well reiterate the fact. I’ve never tried making a game before this past weekend when I was fortunate enough to compete in the Global Game Jam.

Adam Paris

Augering the future of video games in 2014

It's impossible to predict how a year will turn out. That's particularly true in video games, where projects are often shrouded in secrecy until they're revealed at various trade shows throughout the year. There's a basic outline for how the year may play out, but in an industry where poor sales can immediately sink a developer, guessing basic narratives is almost impossible.

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