“Shadow of the Colossus” is the best kind of miserable — it paints a painful picture of a cold and empty world that just doesn’t care anymore. It’s a beautiful world, but any attempt of building something here fell into decay long ago. What little semi-intelligent life you do come across must be killed in the name of a “rescue the damsel” quest that is evil and doomed from the beginning.
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Capcom’s “Monster Hunter: World” has some of the most bizarre tonal shifts I’ve ever seen in a game. When an hour spent fighting a giant dinosaur-dragon is followed by 15 minutes of befriending the local piglet and customizing the color of its pajamas, I feel that some focus would’ve helped with these shifts.
Deck Nine’s recently concluded “Life is Strange: Before the Storm” is one of those rare prequels that manages to surpass the original in every aspect. Despite being put at a million disadvantages, the final product is more succinct, emotionally impactful and LGBTQ+ inclusive than its predecessor. Overall, it’s better at being “Life is Strange” than the original “Life is Strange.”
“Night in the Woods”
“Star Wars: Battlefront II” is one of the most interesting unintentional tragedies ever put forth in the games medium. Every second spent playing it exudes this melancholic mix of moderate enjoyment and deep hurt over all that it could have been.
“Wolfenstein II: The New Colossus” is one of those special sequels that is given the mission of expanding a stand-alone piece of art into a multi-installment franchise. Surprisingly, it succeeds without losing the charm and inventiveness that made the original popular.
The release of “Middle-earth: Shadow of War,” a follow-up to 2014’s “Middle-earth: Shadow of Mordor,” shows, more than anything else in recent memory, how most game sequels are made. For better and for worse developers take the game they have and figure out every conceivable way to stretch and rehash.
As both a company and a brand, Nintendo has always managed to distinguish itself from other game companies in two distinct ways: by being generally more joyful and more convenient than the rest. The former is never something Nintendo has had a problem delivering upon, particularly in last Friday’s big release,“Super Nintendo Entertainment System (SNES) Classic Edition.” The product’s actual convenience, however, is not as straightforwardly delivered.