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The Daily Cardinal Est. 1892
Thursday, April 25, 2024

Kyle Engels


ARTS

The relationship between single-player, multiplayer in the modern era

Think of the last time you sat down to play a video game with another person — I’d be willing to bet that you were playing with them online. With the development of technology in the modern era, we can now connect with people all across the world in seconds. Of course, this evolution has affected gaming as well. We now live in an age where we can play in lobbies with others across the globe at the press of a button.

ARTS

‘Dragon Ball FighterZ’ brings the show’s clashes to life like never before

Cartoons and TV can act as an important part of our lives as kids. They’re often one of the first major ways we engage with technology, so the media we view can have a big impact on our interests, personalities and even morals. While many of these shows were similar in concept and visuals, there was one show that stood out among the crowd. It has impacted kids since its debut and will continue to for many years to come, a show named “Dragon Ball Z.”

ARTS

From cabinets to world championships: The rise of the fighting game genre

Imagine yourself in the early ‘90s. The World Wide Web is revolutionizing the way we communicate, the Cold War has finally ended and the Hubble Space Telescope has been cast off into space. Arcades are bustling as the popular social spot for teenagers and young adults, with a wide variety of different game cabinets for any type of player. However, one cabinet dominated every arcade with an unrelenting appeal: “Street Fighter II.” This single game propelled the stagnant fighting game genre it came from to new heights. The proof? Its $1.23 billion in revenue upon release.

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